
curriculum
Our mission is clear: to forge the greatest artists of our generation and connect them directly with the industry's top studios. Running from September to May, our intensive 3-year curriculum is designed to push your creative limits. Depending on your current portfolio, you can apply directly to Year 1 to build a flawless foundation, or fast-track straight into Year 2 if you have what it takes.

curriculum
Our mission is clear: to forge the greatest artists of our generation and connect them directly with the industry's top studios. Running from September to May, our intensive 3-year curriculum is designed to push your creative limits. Depending on your current portfolio, you can apply directly to Year 1 to build a flawless foundation, or fast-track straight into Year 2 if you have what it takes.

curriculum
Our mission is clear: to forge the greatest artists of our generation and connect them directly with the industry's top studios. Running from September to May, our intensive 3-year curriculum is designed to push your creative limits. Depending on your current portfolio, you can apply directly to Year 1 to build a flawless foundation, or fast-track straight into Year 2 if you have what it takes.
YEAR 1 — THE FOUNDATION
YEAR 1 — THE FOUNDATION
This year is made for anyone who feels that their fundamentals of art & design aren’t yet where they need to be, for artists who can imagine incredible worlds, but can’t yet paint them with confidence. We want to build artists who can draw, paint, and think at the highest level. Artists who can create worlds with their own hands, not just assemble them through tools.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

ENVIRONMENT DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

ENVIRONMENT DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

ENVIRONMENT DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

ENVIRONMENT DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.

ARCHITECTURE DESIGN
ARCHITECTURE
MODULAR DESIGN
ENVIRONMENT
Fundamentals of architectural design through 2D drawing to build believable, functional structures for concept art.
Architecture Studies -> References & research -> 2D Drawing -> Value & lighting control -> Rendering

PAINTING FUNDAMENTALS
PLEIN AIR
TRADITIONAL
COLOR THEORY
Paint plein air to master natural light, then use those studies to build high-end digital fantasy keyframes.

INTRO TO CONCEPT DESIGN
DESIGN
PROPS
MODULAR DESIGN
Master core design principles by mixing function and form language through 2D props, characters, and flat colors.

CHARACTER PAINTINGS
SILHOUETTE
SHAPES
MATERIAL
Design and paint grounded, everyday characters from scratch, focusing on authentic poses, believable anatomy, and polished rendering.

DYNAMIC CHARACTER DESIGN
DRAWING
ANATOMY
GESTURE
Transform raw figure drawing poses into fully rendered character concepts, turning dynamic gestures into polished, heroic designs.

OBSERVATIONAL WORLDBUILDING
DRAWING
Draw Parisian cafés from observation, then redesign their architecture and everyday props into a cohesive sci-fi world.

CONSTRUCTIVE ANATOMY & POSING
ANATOMY
POSING
Move beyond traditional life drawing to construct the human body from imagination, focusing on dynamic posing, weight, and design-oriented anatomy.
Basic form breakdown -> Dynamic posing and line of action -> Establishing weight and balance -> Design-oriented character sheets.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

STYLIZED PROP DESIGN
DRAWING
RENDERING
STYLIZATION
Master shape abstraction, pushed proportions, and texture to design highly stylized, cohesive props for a specific fictional universe.
Real-world reference analysis -> Shape and proportion exaggeration -> Establishing texture and style rules -> Final stylized rendering.
YEAR 2 : THE DEVELOPMENT — TOOLS & PROCESS
YEAR 2 : THE DEVELOPMENT — TOOLS & PROCESS
Year 2 is where the training wheels come off and you step into the actual daily role of a working concept artist. Concept art is not just about painting beautiful images, it is about mastering design to solve complex, functional problems for real-world projects.
You will learn exactly how a concept artist operates within a larger team, adapt to strict art direction, collaborate across different departments, and integrate the exact next-gen 3D workflows, procedural tools, and real-time engine pipelines.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

REAL-TIME INTEGRATION
PIPELINE
Navigate Unreal Engine to integrate your custom designs, build playable spaces, and render quick cinematic animations.
Import custom assets -> Level layout and collision -> Real-time lighting setup -> Sequencer animation and rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

REAL-TIME INTEGRATION
PIPELINE
Navigate Unreal Engine to integrate your custom designs, build playable spaces, and render quick cinematic animations.
Import custom assets -> Level layout and collision -> Real-time lighting setup -> Sequencer animation and rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

REAL-TIME INTEGRATION
PIPELINE
Navigate Unreal Engine to integrate your custom designs, build playable spaces, and render quick cinematic animations.
Import custom assets -> Level layout and collision -> Real-time lighting setup -> Sequencer animation and rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

REAL-TIME INTEGRATION
PIPELINE
Navigate Unreal Engine to integrate your custom designs, build playable spaces, and render quick cinematic animations.
Import custom assets -> Level layout and collision -> Real-time lighting setup -> Sequencer animation and rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

NARRATIVE CHARACTER DESIGN
ANATOMY
COSTUME
STORYTELLING
Design authentic characters by building deep historical context, ensuring every scar, prop, and cultural detail tells a cohesive story.
Contextual worldbuilding -> Narrative ideation and sketching -> Designing functional props and clothing -> Final authentic character illustration.

ADVANCED PROPS DESIGN
DRAWING
DESIGN
PROPS
SCI FI
Master advanced design theory to build a cohesive, functional, and emotionally resonant lineup of sci-fi props.
Establish universe rules -> Silhouette ideation -> Resolve functional mechanics -> Final line and material polish.

COLLABORATIVE PRODUCTION
WORLDBUILDING
ENVIRONMENT
Work in teams to deconstruct a massive studio-provided game level brief into cohesive environment and character concepts.
Analyze the studio brief -> Divide tasks and establish strike teams -> Iterate within the style guide -> Final collaborative presentation.

IMAGINATIVE WORLDS
MOOD
STORYTELLING
ORIGINALITY
Design highly imaginative, surreal environments by twisting familiar reality into cinematic, atmospheric keyframes and cohesive fictional worlds.
Abstract concept ideation -> Shape and composition exploration -> Mood and lighting keys -> Final cinematic rendering.

TRANSPORTATION DESIGN
DESIGN
VEHICLE
Master advanced Blender workflows and automotive design thinking to build functional, high-end hard surface transportation concepts.
Small Goals: Automotive ideation -> Advanced Blender blockout -> Hard surface detailing -> Final lighting and 3D render.

ENVIRONMENT DESIGN
FRAMING
STORYTELLING
Design a cohesive sequence of cinematic keyframes, focusing heavily on narrative continuity, camera angles, and emotional storytelling.
Story and script breakdown -> Camera angle and composition exploration -> Establishing visual continuity -> Final sequence rendering.

NEXT-GEN WORKFLOWS
PIPELINE
UNREAL
Master advanced Blender add-ons, procedural generation, and emerging computational tools to drastically speed up your concept art pipeline.
Plugin and node setup -> Procedural variation generation -> Concept integration -> Final art direction and polish.

CULTURAL WORLDBUILDING
DESIGN
ARCHITECTURE
COSTUME
Analyze real-world ethnography to design rich, cohesive fictional cultures, developing original architecture, costumes, and visual motifs.
Ethnographic research and analysis -> Establish cultural motifs and materials -> Architectural and costume ideation -> Final cohesive cultural presentation.

THIS IS JUST A SAMPLE
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.
YEAR 3 : BECOMING A CONCEPT ARTIST
YEAR 3 : BECOMING A CONCEPT ARTIST
In Year 3, the standard curriculum ends. This final year is 100% customized to optimize your specific portfolio and career goals. Working in small, intensive mentorship groups, you will drill completely into your chosen specialty. We encourage the emergence of distinct artists with original voices, combining rigorous graduation project polish with real-world business training so you can successfully launch your career.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.

GROUP PROJECT
ENVIRONMENT
CHARACTER
Work in specialized groups to build a cohesive, stylized, or realistic game project, handling characters, environments, and props.
Establish team art direction -> Divide specialized asset tasks -> Iterate for visual cohesion -> Final collaborative pitch deck.

ART DIRECTION
ORIGINALITY
WORLDBUILDING
STORYTELLING
Develop your own original IP by establishing strict visual rules, worldbuilding logic, and a cohesive art direction pitch.
IP conceptualization -> Establishing visual rules -> Creating benchmark concepts -> Final pitch deck assembly.

GRADUATION PROJECT
ADAPTABILITY
WORLDBUILDING
STORYTELLING
Develop a massive, industry-ready portfolio project over three months, guided one-on-one by a specialized industry mentor.
Pipeline setup and scheduling -> Weekly mentor iterations -> High-fidelity asset rendering -> Final portfolio assembly and presentation.

SPECIALIZED GAME PROJECT
CHARACTER
ENVIRONMENT
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

SPECIALIZED FILM PROJECT
FRAMING
STORYTELLING
Focus entirely on your chosen specialty to design production-ready characters, environments, or props for a video game pipeline.
Game brief breakdown -> Specialty asset ideation -> Gameplay constraint checks -> Final production-ready polish.

PORTFOLIO BUILDING
MARKETING
CHARACTER
ENVIRONMENT
A fully customized, short-term mentorship experience designed to ruthlessly polish and curate your portfolio for studio applications.
Complete portfolio audit -> Targeted concept generation -> High-level polish -> Final portfolio curation and layout.

ENVIRONMENT DESIGN
Master self-promotion, optimize your online presence, and build a strategic career roadmap to land studio roles and freelance clients.
Platform optimization -> Sustainable social media strategy -> Freelance business basics -> Industry networking and pitching.

BUSINESS COURSE
MARKETING
PRO
BUSINESS
Learn essential business skills, from handling taxes and difficult clients to survive harsh art direction.
Business and tax basics -> Contract and client management -> Receiving and giving feedback -> Navigating studio dynamics.

MARKETING ILLUSTRATION
STYLIZATION
Push your rendering and dynamic composition to AAA standards to create high-impact splash art that sells the IP.
Dynamic thumbnailing -> Lighting and color keys -> Hyper-detailed rendering -> Final marketing and UI polish.

THIS IS JUST A SAMPLE
PROGRAM
These courses represent only a third of our program. Discover the complete pipeline, electives, and deep-dive workshops.
The full program will be revealed on Day 1.
ETHOS
ETHOS
ETHOS



FUNDAMENTALS ARE KING
Developing taste means mastering the fundamentals to distinguish good design from bad. Without that essential foundation in art and design, finding a job in this industry is impossible. It will be the most valuable skill a designer can possess in the future.
We believe that simply copying without understanding won't get you far. That’s why we developed a system that pairs deep theory with practical design work, promoting hemispheric integration,where the analytical and creative sides of your brain work in perfect harmony.
WE TRAIN DESIGNERS
We train designers, not just painters. The industry no longer needs 'brute force' production assets, it needs high-level problem solvers, studios need artists who can take a simple brief and elevate it into a vision that actively helps sell the project. The traditional entry-level role has completely changed, today, the industry demands artists who combine impeccable taste with the technical ability to actually build the project.
WE TEACH THE NEW WORKFLOWS
Our curriculum is constantly evolving. We teach the latest workflows and adapt to future trends with a truly forward-looking vision. By maintaining close partnerships and holding regular consultations with the world's biggest and most advanced concept art studios, we always know exactly where the industry is heading, and we bring those insights directly to our students.


STEP 1: PROFILE ANALYSIS
FUNDAMENTALS ARE KING
Just like starting a new game, we begin by building your character profile. We analyze your current "stats" and define your ultimate quest to ensure we can guide you from your current level to your specific career goals.
Apply for the program and fill the form.
Share exactly what you want to achieve.
Optional art test to calibrate your skill level.
Join a call to settle the last details.
Developing taste means mastering the fundamentals to distinguish good design from bad. Without that essential foundation in art and design, finding a job in this industry is impossible. It will be the most valuable skill a designer can possess in the future.
We believe that simply copying without understanding won't get you far. That’s why we developed a system that pairs deep theory with practical design work, promoting hemispheric integration,where the analytical and creative sides of your brain work in perfect harmony.

FUNDAMENTALS ARE KING
Developing taste means mastering the fundamentals to distinguish good design from bad. Without that essential foundation in art and design, finding a job in this industry is impossible. It will be the most valuable skill a designer can possess in the future.
We believe that simply copying without understanding won't get you far. That’s why we developed a system that pairs deep theory with practical design work, promoting hemispheric integration,where the analytical and creative sides of your brain work in perfect harmony.


STEP 2: RECEIVE YOUR SKILL MATRIX
WE TRAIN DESIGNERS
We map your artistic abilities onto a visual Skill Matrix, instantly showing you the gap between your current "level" and the stats required to work in the industry. This is a deep dive into your artistic DNA.
Complete analysis of goals, strengths, and weaknesses.
Review your current personal Skill Matrix.
Compare against the required industry Skill Matrix.
60-minute strategy call to plan your growth.
We train designers, not just painters. The industry no longer needs 'brute force' production assets, it needs high-level problem solvers, studios need artists who can take a simple brief and elevate it into a vision that actively helps sell the project. The traditional entry-level role has completely changed, today, the industry demands artists who combine impeccable taste with the technical ability to actually build the project.

WE TRAIN DESIGNERS
We train designers, not just painters. The industry no longer needs 'brute force' production assets, it needs high-level problem solvers, studios need artists who can take a simple brief and elevate it into a vision that actively helps sell the project. The traditional entry-level role has completely changed, today, the industry demands artists who combine impeccable taste with the technical ability to actually build the project.


STEP 3: ROADMAP & FOLLOW UP
WE TEACH THE NEW WORKFLOWS
Your character is ready; now the campaign begins. We generate a custom Quest Log spanning 3-6 months. Instead of random grinding, you get a structured storyline of exercises and monthly strategy checkpoints to ensure you reach the "End Game": a professional portfolio.
Full custom roadmap 3 to 6 months.
Receive tailored exercises and strategies monthly.
Adjust the plan during monthly strategy calls.
Complete the program with a final review.
Plus/Pro: Join monthly group instructor checks.
Pro: Exclusive call with a specialized veteran.
Our curriculum is constantly evolving. We teach the latest workflows and adapt to future trends with a truly forward-looking vision. By maintaining close partnerships and holding regular consultations with the world's biggest and most advanced concept art studios, we always know exactly where the industry is heading, and we bring those insights directly to our students.

WE TEACH THE NEW WORKFLOWS
Our curriculum is constantly evolving. We teach the latest workflows and adapt to future trends with a truly forward-looking vision. By maintaining close partnerships and holding regular consultations with the world's biggest and most advanced concept art studios, we always know exactly where the industry is heading, and we bring those insights directly to our students.
YOUR LONG-TERM SUPPORT
YOUR LONG-TERM SUPPORT
Instructors rotate. Your mentor doesn't. From day one, one senior professional is assigned to you for the entire duration of your training.
Instructors rotate. Your mentor doesn't. From day one, one senior professional is assigned to you for the entire duration of your training.
Role 01
INSTRUCTORS
Ultra-specialists rotating every 1 to 2 weeks. Each one is deployed to teach their specific superpower, character design, storytelling, creature anatomy, hard surface... You get the best of the industry, constantly renewed.
Rotating — Weekly
VS
Role 02
CORE MENTORS
They connect the dots between modules, correct the habits a rotating instructor would never catch and make sure your training feels like one coherent journey, not a series of disconnected workshops.
✦ Permanent — Full Journey
01
Skill Matrix Management
Your mentor tracks your progression across every attribute, lighting, composition, anatomy, design theory. They maintain a live data model of your artistic identity, updated after every assignment.
02
Pattern Breaking
They analyze your work over time to surface recurring mistakes you keep making without realizing it. At each update, you receive clear directives on exactly what to focus on to break those patterns.
03
Career Strategy
Using your skill matrix, your mentor helps identify which part of the concept art industry fits your specific strengths, and builds your roadmap to get there before graduation.
WHO?
Based in Paris
Active freelancers or studio artists working in the Paris region. Present on-site, accessible in person.
3+
Years of Experience
Minimum three years of active industry experience. Not former professionals, current ones.
AAA
Proven Track Record
At least one project or major game and film credit. They have been in the pipeline you are preparing to enter.

AFTERCARE
AFTERCARE
AFTERCARE
Our commitment doesn't stop at graduation. If you haven't landed your first job by the end of Year 3 after our graduation show, we enter a follow-up phase, monthly calls, portfolio refinement and direct promotion of your profile to studios actively looking for talent. Included.



CONCEPTCORE HISTORY AND TEAM
CONCEPTCORE HISTORY AND TEAM
CONCEPTCORE HISTORY AND TEAM
ConceptCore was founded by Aurel, the creator and former head of concept art at New3dge.
The Track Record: Almost a decade of experience training 7 generations of artists. Under his direction, the program secured the Rookies "School of the Year" Award for 5 consecutive years.
ConceptCore is not just a new school, it is the next necessary evolution in concept art education, built on a foundation of years of practice in building an education program.
Questions & Answers
Emilie offers 1-on-1 sessions focused on:
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
YOUR SEAT IS WAITING
YOUR SEAT IS WAITING
YOUR SEAT IS WAITING
Applications are reviewed on a rolling basis. The earlier you apply, the better your chances of securing a place before the cohort is full.